White Walkers

From Realm Of Thrones
Revision as of 09:51, 22 May 2025 by SitX (talk | contribs)
Jump to navigation Jump to search

White Walkers

Overview

The Others (White Walkers) have been heavily expanded in Realm of Thrones 6.0.

  • A full-scale invasion system now exists.
  • The Night King spawns on Day 1 and becomes progressively more aggressive.
  • Custom scenes, MCM options, and gameplay mechanics support both lore-based invasions and playable undead campaigns.

Night King Invasion

  • The Night King spawns immediately on Day 1.
  • Initially targets small parties, then villages, and eventually castles north of the Wall.
  • On Day 500, a scripted event causes the undead to invade Hardhome, storm the Wall, and march south into Westeros.
  • To kill the Night King before he invades Hardhome & attacks the wall, make sure you enable the setting in MCM.

Playable Undead

As a White Walker (race):

  • Requires no food or salaries for troops.
  • Recruit units by killing enemies — they rise as undead. (Rate adjustable via MCM)
  • Cannot join the Night King — he is an independent faction.
  • Can recruit lords to your own undead faction by executing them while they’re your prisoners. They will revive and join you **only if you are a White Walker.**
  • You cannot create a kingdom.

As a Wight (race):

  • You can join the Night King’s army.
  • Wights cannot form kingdoms, lead clans, or do anything outside of enlisting under the Night King.

Party Size & Scaling

  • The Others have **no party size cap** — their armies grow endlessly.
  • This scaling can be tuned in the MCM under **“Party Size Limit Growth.”**

MCM Options for White Walkers

All of these features can be configured through the Mod Configuration Menu:

  • Invasion: Toggle the White Walkers invading beyond the Wall.
  • Raiding: Enable or disable their ability to raid villages.
  • Sieging: Allow or prevent them from besieging castles and towns.
  • AI Shackles: Add balancing constraints (e.g. troop surplus needed to siege, cooldowns, etc.).
  • Necromancy Multiplier: Adjust how many fallen enemies are revived into the undead army.
  • Party Size Limit Growth: Control how fast undead party sizes scale over time.
  • Night King Can Die From Game Start: Decide if the Night King can be killed immediately or only after capturing all northern settlements.

Special Mechanics

  • Undead armies don’t consume food or require gold for salaries.
  • Enemies killed in battle become recruits, fueling exponential growth.
  • The Night King faction is non-interactable and cannot be joined directly.

Tips

  • Disable village raiding if you want to reduce their growth.
  • If you're playing as the undead, capture and execute nobles to grow your faction.

Known Bugs / Issues

  • If all characters appear as White Walkers, you likely have a mod conflict. Ensure mods like “Hot Butter” or “Detailed Character Creation” are loaded **above** Realm of Thrones.