Clans & Children

Children

Growth and Mechanics

  • Children are considered minors until the age of 18.
  • They appear in the Clan section and the Encyclopedia.
  • Upon reaching adulthood, they can marry and lead parties.
  • Children can inherit leadership and continue the player’s campaign if the main character dies or retires.
  • At each development stage, you can guide their education, affecting attributes and focus points.

Traits and Culture

  • Children inherit a mix of facial features (facekeys) from their parents.
  • Personality traits often reflect the parent of the same gender.
  • Culture is more likely inherited from the mother, even if she joins another clan.
  • Equipment on adulthood is based on personal culture, not faction culture.

Pregnancy System

  • Female characters aged 18 to 45 can become pregnant.
  • Each additional child reduces the chance of further pregnancies.
  • Pregnancy occurs during fief stays with a spouse and is checked daily.
  • The perk Virile from the Charm skill increases pregnancy chance by 30%.

Pregnancy Formula: pregnancy_chance = (1.2-(woman_age-18)*0.04)/((number_of_kids+1)^2)*0.12*[1.3 if virile]*100%

Clans

Overview

  • Clans (Houses) are the primary social and political units in the game.
  • Members include the player, family, and companions.
  • Roles can be assigned to members based on their skills.

Party Roles

  • Scout: Improves spotting distance using the Scouting skill.
  • Engineer: Improves siege construction speed with the Engineering skill.
  • Quartermaster: Increases troop size cap based on Steward skill.
  • Surgeon: Enhances healing based on Medicine skill.

Clan Tiers and Benefits

Tier Required Renown Benefits
1 50 +1 Workshop (2 total), Can join as mercenary
2 150 +1 Party (2 total), +1 Companion (4 total), +1 Workshop (3 total), Can join as vassal
3 350 +1 Party (3 total), +1 Companion (5 total), +1 Workshop (4 total)
4 900 +1 Party (4 total), +2 Companions (7 total), +1 Workshop (5 total), Can form a kingdom
5 2350 +1 Companion (8 total), +1 Workshop (6 total)
6 6150 +1 Companion (9 total), +1 Workshop (7 total)

Copy & Paste Banners

To use a custom banner:

  • Copy the full banner code (looks like a long string of numbers).
  • Open the banner editor in-game and paste with `Ctrl + V`.

Example:

11.40.83.2538.2543.768.788.1.0.0.508.61.35....

Execution

  • Executing NPCs drastically affects diplomacy.
  • Relations with the executed character’s clan and allies drop significantly.
  • Honorable characters will dislike you more.
  • Execution reduces honor and increases chances of being executed by AI if captured.
  • -10 relation with all honorable clans and -30 with allied clans of the executed.

Death, Inheritance & Retirement

  • Characters may die in battle, childbirth, or from old age.
  • Late-40s and beyond introduces a yearly chance of death from illness.
  • If the player dies and has a child, that child can inherit titles and leadership.
  • The Retreat (between Clegane’s Keep and Stablehill) allows you to retire your character manually.
  • Upon retirement, you may choose a successor or end the game.

Marriage

Option 1: Clan Alliance

  • Speak to the clan leader and request a marriage alliance.
  • Requires a dowry or trade agreement.

Option 2: Courtship

  • Speak to the target character directly and profess admiration.
  • Engage in dialogue events to win affection.
  • Must still obtain permission from the clan leader for the marriage to happen.

How To Marry Guide