Recruitable Clans: Difference between revisions

SitX (talk | contribs)
Created page with "With version 1.2, TaleWorlds added a kingdom destruction mechanic to the game. Normally, clans would disappear if their kingdom was destroyed and they did not join another kingdom within 4 weeks. Realm of Thrones includes custom code that changes this behavior: Instead of disappearing, the affected clans remain in the game and stay at war with the kingdom that destroyed their original one. If the player has their own kingdom, they can '''recruit these clans''' unde..."
 
SitX (talk | contribs)
m Protected "Recruitable Clans" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
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* The cost to recruit is '''50,000 gold per clan level'''.
* The cost to recruit is '''50,000 gold per clan level'''.
* If the player’s relation with the clan is **below 50**, the clan will '''not join'''.
* If the player’s relation with the clan is '''below 50''', the clan will '''not join'''.
* If the relation is **50–89**, the clan can be recruited for '''50K per level'''.
* If the relation is '''50–89''', the clan can be recruited for '''50K per level'''.
* If the relation is **90 or higher**, the clan will '''join for free'''.
* If the relation is '''90 or higher''', the clan will '''join for free'''.