White Walkers: Difference between revisions
Created page with "= White Walkers = == Overview == The Others (White Walkers) have been heavily expanded in Realm of Thrones 6.0. * A full-scale invasion system now exists. * The Night King spawns on Day 1 and becomes progressively more aggressive. * Custom scenes, MCM options, and gameplay mechanics support both lore-based invasions and playable undead campaigns. == Night King Invasion == * The Night King spawns immediately on Day 1. * Initially targets small parties, then villages,..." |
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== Playable Undead == | == Playable Undead == | ||
=== As a White Walker (race): | === As a White Walker (race): === | ||
* Requires no food or salaries for troops. | * Requires no food or salaries for troops. | ||
* Recruit units by killing enemies — they rise as undead. (Rate adjustable via MCM) | * Recruit units by killing enemies — they rise as undead. (Rate adjustable via MCM) | ||
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* You cannot create a kingdom. | * You cannot create a kingdom. | ||
=== As a Wight (race): | === As a Wight (race): === | ||
* You can join the Night King’s army. | * You can join the Night King’s army. | ||
* Wights cannot form kingdoms, lead clans, or do anything outside of enlisting under the Night King. | * Wights cannot form kingdoms, lead clans, or do anything outside of enlisting under the Night King. |